Family & Consumer Sciences A
○ Teachers guide with annotation tools, analysis frameworks, and Socratic discussions to unpack design decisions. ○ Students design and conduct interviews or surveys to gather qualitative data on the housing priorities of diverse individuals (e.g., accessibility, style, function). ○ Teachers support with question design, rubrics, sample scripts, and reflection tasks. ○ Students use digital tools or physical materials to create blueprints, 3D models, or interior layouts, aligning features with the needs of their chosen "client." ○ Teachers provide design briefs, tech tool tutorials, and peer critique sessions throughout the process. ○ Students investigate various roles within the interior design industry (e.g., residential designer, commercial designer, staging consultant) and compile findings into written reports, infographics, or presentations. ○ Teachers provide research prompts, digital resource guides, and presentation rubrics to support depth and clarity. ○ Students create a mock budget for furnishing or renovating a space using pricing research, spreadsheets, and cost comparison tools. ○ Teachers model budgeting techniques and provide scenarios with constraints to foster critical decision-making. ○ Students analyze advertisements, social media content, and showroom displays to evaluate how design, branding, and psychology influence buying choices. ○ Teachers facilitate media deconstruction exercises, group discussions, and ad critique tasks.
● Interview or survey friends/family
● Virtual/model home design projects
Strand 2, Standard 3 : Consumerism/Careers ● Research and report on different career paths
● Cost Calculations
● Explore the marketing strategies of companies
Strand 2, Standard 4 : Floor Plans and Furniture Arrangement ● Create scale models
○ Students design room layouts using physical scale models or digital design platforms (e.g., SketchUp, Roomstyler) to explore balance, proportion, and function.
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