PE Playworks Kindergarten
PE/Playworks Brain Booster Lesson 20: K
Theme
JumpRope
Games and Activities
Coach Choice: Tag and Long Rope Activities
I can… K: Jump a long rope.
Materials/ Space Needed
HomeBase Cones (Designating each jump rope area) Long Jump Ropes (2-3 based on group size)
Vocabulary N/A
Introduction
Begin class with a warm up procedure: ● Prepare students with daily expectations before entering the gym OR on Home Base. ● Warm up procedure may include several laps around the gym, stretching routine, or another quick, movement based activity. ● Back at Home Base, review rules/expectations of the school and PE/Playworks with explicit examples when appropriate. How will we be safe/kind/responsible in PE today? ● Review any other specifc reminders needed for the day. Before releasing students for the frst game, use a Sequence Touch to get them to the location you need them to be for the frst activity.
Coaches Choice: Tag
Show How Choose a tag game from the list of recommended tag games.
Practice andPlay
Review safe tagging and movement ● Taggers must always use “butterfy fngers”, which are soft, futtering fngers that only tag on U.S.A. ○ Upper back ○ Shoulders ○ Arms ● No matter the locomotor skill (running, galloping, leaping, etc.), review how students can move safely.
Debrief
Return to Home Base and ask the following:
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