PE Playworks Kindergarten

PE/Playworks Brain Booster Lesson 20: K

Theme

JumpRope

Games and Activities

Coach Choice: Tag and Long Rope Activities

I can… K: Jump a long rope.

Materials/ Space Needed

HomeBase Cones (Designating each jump rope area) Long Jump Ropes (2-3 based on group size)

Vocabulary N/A

Introduction

Begin class with a warm up procedure: ● Prepare students with daily expectations before entering the gym OR on Home Base. ● Warm up procedure may include several laps around the gym, stretching routine, or another quick, movement based activity. ● Back at Home Base, review rules/expectations of the school and PE/Playworks with explicit examples when appropriate. How will we be safe/kind/responsible in PE today? ● Review any other specifc reminders needed for the day. Before releasing students for the frst game, use a Sequence Touch to get them to the location you need them to be for the frst activity.

Coaches Choice: Tag

Show How Choose a tag game from the list of recommended tag games.

Practice andPlay

Review safe tagging and movement ● Taggers must always use “butterfy fngers”, which are soft, futtering fngers that only tag on U.S.A. ○ Upper back ○ Shoulders ○ Arms ● No matter the locomotor skill (running, galloping, leaping, etc.), review how students can move safely.

Debrief

Return to Home Base and ask the following:

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