Family & Consumer Sciences A

○​ Follow with group debriefs to reinforce key takeaways.

Strand 4, Standard 2 : Free Enterprise Experience ●​ Student-run school store or pop-up business

○​ Students plan, launch, and manage a real or simulated business, applying the full entrepreneurial cycle. ○​ Students are assigned to functional teams (e.g., marketing, finance, operations), promoting accountability, teamwork, and specialized skill-building within a business structure. ○​ Students conduct authentic research using surveys, interviews, and online tools to assess target markets and consumer needs. ●​ Prototype development of product/service ideas ○​ Students create initial prototypes, test them, gather feedback, and make data-driven revisions to improve the final product or service offering. ●​ Create business plans, pitches, and marketing campaigns ○​ Guide students through writing structured business plans and developing persuasive pitches using multimedia tools. ○​ Include oral presentations to peers, teachers, or local entrepreneurs. ○​ Students practice budgeting, pricing strategies, record keeping, and calculating profit/loss, reinforcing numeracy and financial decision-making skills. ○​ Use rubrics, feedback forms, and reflective journals to evaluate individual and group performance. ○​ Encourage analysis of customer feedback and financial results to assess the success of the venture. ●​ Business Role Project ●​ Conduct market research surveys ●​ Financial literacy components ●​ Evaluation through self/peer analysis

●​ Guest entrepreneurs

Extension

○​ Students engage in authentic learning by hearing directly from entrepreneurs about their challenges, successes, and decision-making processes.

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