Family & Consumer Sciences A
● Student-run school store or pop-up business ○ Students plan, launch, and manage a real or simulated business, applying the full entrepreneurial cycle. ○ Students are assigned to functional teams (e.g., marketing, finance, operations), promoting accountability, teamwork, and specialized skill-building within a business structure. ○ Students conduct authentic research using surveys, interviews, and online tools to assess target markets and consumer needs. ● Prototype development of product/service ideas ○ Students create initial prototypes, test them, gather feedback, and make data-driven revisions to improve the final product or service offering. ● Create business plans, pitches, and marketing campaigns ○ Guide students through writing structured business plans and developing persuasive pitches using multimedia tools. ○ Include oral presentations to peers, teachers, or local entrepreneurs. ○ Students practice budgeting, pricing strategies, record keeping, and calculating profit/loss, reinforcing numeracy and financial decision-making skills. ○ Use rubrics, feedback forms, and reflective journals to evaluate individual and group performance. ○ Encourage analysis of customer feedback and financial results to assess the success of the venture. ● Business Role Project ● Conduct market research surveys ● Financial literacy components ● Evaluation through self/peer analysis ○ Students engage in authentic learning by hearing directly from entrepreneurs about their challenges, successes, and decision-making processes. ○ Students gain firsthand insight into business operations, observe workplace dynamics, and connect classroom concepts to real environments. ● Virtual Field trips to businesses ● Guest entrepreneurs
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