Exploring Technology

● I can explain the difference between invention and innovation.

● I can identify the critical components of a manufacturing system.

● I can narrate how a mass production system is used to make a product.

● I can explain labor effciency and discuss its importance. Language Functions & Features: ■ Generalized nouns to introduce a topic and/or entity ■ Opening statements to identify the type of information

■ Verbs to defne career pathways or attributes (eg. have, be, belong to, consist of) ■ Expanded noun groups to defne key concepts, add details, or classify information ■ Reporting devices to acknowledge outside sources and integrate information into the report as in saying verbs and direct quotes ■ Technical word choices to defne and classify the entity ■ Adjectives and adverbs to answer questions about quantity, size, shape, manner ( descriptions)

Differentiation in Action Skill Building

3.1 Recognize Changes in Society Caused by Technology

1. Critical Analysis of Case Studies:

● Analyze real-world examples of how technology has impacted society, focusing on both positive and negative outcomes. Students can write essays or participate in group discussions to critically evaluate these case studies. ● Host classroom debates or discussions on ethical issues related to technology. Present students with scenarios where they must weigh the benefts and drawbacks of specifc technological applications. ● Assign projects where students assess the impact of a particular technology on various aspects of society, such as safety, comfort, and cultural attitudes. They can present their fndings through reports or presentations. ● Use role-playing exercises where students take on different stakeholder roles (e.g., policymakers, engineers, consumers) to explore how technology decisions are made and their consequences. ● Encourage students to research how technology affects and is affected by economic, political, and cultural

2. Ethical Debates and Dilemma Discussions:

3. Impact Assessment Projects:

4. Role-Playing and Simulations:

5. Cross-Disciplinary Research:

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