Creative Coding

UNIT2

Game Design

PACING

RESOURCES

● One-Quarter (A/B Schedule) ● Half Quarter (Semester Schedule

● Code.org Game Lab ● Scratch Explore ● StoryBoard Canva

STANDARDS Strand 1 : Design

Standard2 : Algorithms

Students deconstruct a task into an algorithm (simple steps). Students write an algorithm as pseudocode. Students demonstrate knowledge of the development process ● Planning ● Designing ● Build ● Test ● Publish

Standard3 : Development Process

CONCEPTS (Nouns)

SKILLS (Verbs)

LANGUAGE SUPPORTS

● Vocabulary Lists ● Visual Aides ● Genre Comparision Tables ● Genre Description Templates ● Interactive Demos ● Perspective Diagrams

1. Algorithms as step-by-step instructions or procedures to solve problems 2. Decomposing complex problems into smaller steps/sub-problems 3. Sequence and order of steps is important 4. Representing algorithms using pseudocode - an informal, human-readable notation

1. Analytical thinking 2. Procedural Thinking 3. Abstract Thinking 4. Communication 5. Planning and organizational skills 6. Requirement analysis and goal-setting 7. Design and modeling skills (diagramming, prototyping) 8. Implementation/codi ng skills 9. Testing and debugging skills 10. Attention to detail 11. Iterative refnement abilities

Made with FlippingBook - Online Brochure Maker