Creative Coding
UNIT 1
Game Development Basics
PACING
RESOURCES
● One-Quarter (A/B Schedule) ● Half Quarter (Semester Schedule
● https://acrade.makecode.com ● https://education.minecradt.net/en-us ● https://code.org
● https://makecde.microbit.org ● https://www.robolink.com/ ● www.adafruit.com
STANDARDS Strand2 : Game Development
Standard 1 : Game Concepts
Students will explore genres of computer games ● Action, adventure, role-playing (RPG), simulation, strategy, hybrid Students will demonstrate knowledge of player perspectives ● First Person, Third Person, Top-Down, 2D, 3D The student will demonstrate knowledge of the elements of a computer game ● characters, storyline, strategy, danger, rewards Students regularly include #comments to explain, organize, instruct, and ascribe. Standard2 : Sprites Students will defne a sprite and identify the types of sprites used in a game. ● Character, background, text ● Static, animated ● player/hero, enemy, obstacles, projectiles, food, rewards Students will create unique variables for each sprite Students will apply gaming coordinate system knowledge to position sprites intentionally. Students will demonstrate knowledge of sprite properties by controlling them with arguments in the code. (i.e. size, color, position) CONCEPTS (Nouns) SKILLS (Verbs) LANGUAGE SUPPORTS
● Vocabulary Lists ● Visual Aides ● Genre Comparision Tables ● Genre Description Templates ● Interactive Demos
1. Exploring Genres of Computer Games 2. Knowledge of player perspectives 3. Elements of a Computer Game
1. Analytical Skills 2. Research Skills
3. Critical Thinking Skills 4. Perspective Analysis
5. Visualization 6. Application
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