Creative Coding

Unit 1

Game Development Basics

Pacing

Key Language Usage

● One-Quarter (A/B Schedule) ● Half Quarter (Semester Schedule)

Narrate Argue Inform Explain

Stands and Standards & Language Expectations Strand2 : Game Development Standard 1 : Game Concepts

Students will explore genres of computer games ● Action, adventure, role-playing (RPG), simulation, strategy, hybrid Students will demonstrate knowledge of player perspectives ● First Person, Third Person, Top-Down, 2D, 3D The student will demonstrate knowledge of the elements of a computer game ● characters, storyline, strategy, danger, rewards Students will regularly include #comments to explain, organize, instruct, and ascribe. Standard2 : Sprites Students will defne a sprite and identify the types of sprites used in a game. ● Character, background, text ● Static, animated ● player/hero, enemy, obstacles, projectiles, food, rewards Students will create unique variables for each sprite Students will apply gaming coordinate system knowledge to intentionally position sprites. Students will demonstrate knowledge of sprite properties by controlling them with arguments in the code. (i.e. size, color, position) End of Unit Competency ● I can narrate different genres of computer games. ● I can explain frst-person, third-person, top-down, 2D, and 3d player perspectives. ● I can explain key elements of a computer game, including characters, storyline, strategy, danger, and rewards. ● I can narrate a computer game’s instructions, organization, and attributes using #comments. ● I can explain what a sprite is and the different types that are used in a game. ● I can inform others how to create unique variables for each sprite within a game. ● I can argue how applying a gaming coordinate system to intentionally position sprites is useful for game development. ● I can explain sprite properties by controlling arguments in the code.

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