Elementary PE Brainbooster
PE/Playworks Brain Booster Lesson 20: K-2nd
Theme
JumpRope
Games and Activities
Helping Hands Tag and Short Rope Activities
I can… K: Jump at least one time over a jump rope. 1st: Jump forward or backward with a jump rope. 2nd: Jump consecutively over a well-turned jump rope.
Materials/ Space Needed
HomeBase Large Rectangle shape (Basketball court) Cones (4 to create a square) Pinnies/Jerseys ( Based on taggers) Short Jump Ropes (1 per student or per pair)
Vocabulary N/A
Introduction
Begin class with a warm up procedure: ● Prepare students with daily expectations before entering the gym OR on Home Base. ● Warm up procedure may include several laps around the gym, stretching routine, or another quick, movement based activity. ● Back at Home Base, review rules/expectations of the school and PE/Playworks with explicit examples when appropriate. How will we be safe/kind/responsible in PE today? ● Review any other specific reminders needed for the day. Before releasing students for the first game, use a Sequence Touch to get them to the location you need them to be for the first activity.
Helping Hands Tag
Show How How to Play:
● Review the boundaries of the game and point out the “recharging station”, designated with cones. ● Choose several taggers, who will tag as many students as possible to freeze them. ● Once tagged, a student must freeze by standing still and putting their arms out to the side of them.
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