Creative Coding

Differentiation in Action Skill Building

Standard 4: Control

● Interactive Game Demos: Create interactive game demos or prototypes that allow students to experiment with different types of user input (mouse clicks, keystrokes, touch events) and observe how they affect game behavior. Encourage them to modify the code and explore the effects of their changes. ● Game Engine Tutorials: Provide tutorials or workshops on game engines like Unity, Unreal Engine, or Godot, focusing on how to handle user input, implement collision detection, and manage game states (scores, lives, etc.) through code. ● Coding Challenges: Design coding challenges that require students to implement specifc game mechanics, such as controlling a character's movement, detecting collisions with obstacles or enemies, or updating scores based on user actions. ● Game Modding: Encourage students to explore game modding, where they modify the code of existing games to change the gameplay mechanics, controls, or user interactions. ● Random Number Generation Exercises: Introduce students to random number generation concepts and provide exercises that require them to generate random values within specifed ranges. These exercises can be applied to randomizing sprite properties (position, size, color) or game events. ● Dice Rolling Simulations: Have students create virtual dice-rolling simulations or other randomized games to reinforce their understanding of randomization and probability in coding. ● Procedural Generation: Explore procedural generation techniques, where students write code to generate randomized game levels, environments, or obstacles based on algorithms or rule sets. ● Game Scenario Simulations: Create coding exercises that simulate real-world game scenarios, such as randomizing enemy spawns, power-up locations, or in-game events, to challenge students' ability to incorporate randomization in game design. ● Game Customization Projects: Assign projects where students must create customizable game features, such as creative openers/endings, background scrolling, timers, or sound effects. Encourage them to write modular code and create reusable functions for these enhancements. ● Game Engine Asset Integration: Teach students how to integrate and manipulate various assets (sprites, audio, fonts, etc.) within game engines, allowing them to enhance the visual and auditory experience of their games. ● Game Jam or Hackathon Events: Organize game jams or hackathons where students work in teams to create complete

Standard 5: Randomization

Standard 6: Enhancements

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