Creative Coding
UNIT2
Game Design
PACING
RESOURCES
● One-Quarter (A/B Schedule) ● Half Quarter (Semester Schedule
● Code.org Game Lab ● Scratch Explore ● StoryBoard Canva
STANDARDS Strand 1 : Design
Standard2 : Algorithms
Students deconstruct a task into an algorithm (simple steps). Students write an algorithm as pseudocode. Students demonstrate knowledge of the development process ● Planning ● Designing ● Build ● Test ● Publish
Standard3 : Development Process
CONCEPTS (Nouns)
SKILLS (Verbs)
LANGUAGE SUPPORTS
● Vocabulary Lists ● Visual Aides ● Genre Comparision Tables ● Genre Description Templates ● Interactive Demos ● Perspective Diagrams
1. Algorithms as step-by-step instructions or procedures to solve problems 2. Decomposing complex problems into smaller steps/sub-problems 3. Sequence and order of steps is important 4. Representing algorithms using pseudocode - an informal, human-readable notation
1. Analytical thinking 2. Procedural Thinking 3. Abstract Thinking 4. Communication 5. Planning and organizational skills 6. Requirement analysis and goal-setting 7. Design and modeling skills (diagramming, prototyping) 8. Implementation/codi ng skills 9. Testing and debugging skills 10. Attention to detail 11. Iterative refnement abilities
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