Creative Coding

● Specialize in areas like 3D modeling, mobile games, VR/AR games

VOCABULARY ● Genres of Computer Games - action, adventure, role-playing, simulation, strategy, hybrid

● Player Perspectives - frst person, third person, top-down, 2D, 3D ● Game Elements - characters, storyline, strategy, danger, rewards

END OF UNIT COMPETENCIES ● I can narrate different genres of computer games.

● I can explain frst-person, third-person, top-down, 2D, and 3d player perspectives. ● I can explain key elements of a computer game, including characters, storyline, strategy, danger, and rewards. ● I can narrate a computer game’s instructions, organization, and attributes using #comments. ● I can explain what a sprite is and the different types used in a game. ● I can inform others how to create unique variables for each sprite within a game. ● I can argue how applying a gaming coordinate system to intentionally position sprites is useful for game development. ● I can explain sprite properties by controlling arguments in the code. Workplace Skills : These skills will be incorporated into the classroom:

● Communication ● Problem-Solving ● Teamwork ● Critical Thinking DIFFERENTIATION IN ACTION

● Game Analysis ● Game Design Documents ● Sprite Creation and Animation ● Coding Challenges ● Game Engine Workshops ● Game Modding or Remixing ● Game James ● Peer Review and Playtesting ● Guest Speakers or Field Trips ● Online Resources and Tutorials

Skill Building

Extension

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