Creative Coding
● Iterative Prototyping: Encourage an iterative approach to game development by having students create low-fdelity prototypes early in the process. These prototypes can be paper-based, digital mockups, or simple coding exercises that test core gameplay mechanics. Students can then refne and improve their prototypes based on feedback and playtesting. ● Agile Development Methodologies: Introduce students to agile development methodologies, such as Scrum or Kanban, which emphasize iterative development, collaboration, and frequent feedback cycles. Students can practice these methodologies by working in teams and managing their game development projects using agile principles. ● Version Control and Collaboration Tools: Teach students how to use version control systems like Git and collaboration platforms like GitHub or GitLab. These tools are essential for managing code changes, collaborating with team members, and tracking project progress. ● Game Engine Workshops: Conduct workshops or tutorials on popular game engines like Unity, Unreal Engine, or Godot. Guide students through the process of setting up projects, importing assets, writing scripts, and building executable games within these engines. ● Peer Review and Playtesting: Encourage students to participate in peer review sessions and playtesting events throughout the game development process. This allows them to receive feedback, identify areas for improvement, and ensure their games are engaging and functional. ● Game Jams or Hackathons : Organize game jams or hackathons where students work independently or in teams to create a complete game within a limited timeframe. These events foster creativity, time management skills, and the ability to apply game development concepts under pressure. ● Documentation and Project Presentations: Require students to create comprehensive documentation for their games, including design documents, code documentation, and user manuals. Additionally, have them present their projects to their peers or instructors, reinforcing their ability to communicate their ideas and development processes effectively. ● Post-Mortem Analysis: After completing their games, have students conduct post-mortem analyses to refect on their development processes, successes, challenges, and lessons learned. This exercise encourages critical thinking, self-evaluation, and the identifcation of areas for improvement in future projects.
Extension
Resources/ Suggested Lesson(s) ● https://acrade.makecode.com ● https://education.minecradt.net/en-us ● https://code.org
● https://makecde.microbit.org ● https://www.robolink.com/ ● www.adafruit.com
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