Creative Coding
Unit 4
Game Creation
Pacing
Key Language Usage
● One-Quarter (A/B Schedule) ● Half Quarter (Semester Schedule
Inform Explain
Stands and Standards & Language Expectations Strand 2 : Game Development Standard 7 : Game Creation
Students will participate independently or collaboratively in the development of a computer game that incorporates a development process and applies concepts learned throughout the course.
End of Unit Competency ● I can explain the differences between an app and a game. ● I can explain how to create, load, and arrange pages and elements in an app.
● I can identify data in an app that is using a parameter. ● I can explain how to use a table in the context of an app. Performance Skill : Students will develop and code a game. Language Functions & Features: ■ Generalized nouns to introduce a topic and/or entity ■ Opening statements to identify the type of information
■ Verbs to define career pathways or attributes (eg, have, be, belong to, consist of) ■ Expanded noun groups to explain key concepts, add details, or classify information ■ Reporting devices to acknowledge outside sources and integrate information into the report as using verbs and direct quotes ■ Technical word choices to define and classify the entity ■ Adjectives and adverbs to answer questions about quantity, size, shape, and manner ( descriptions)
Differentiation in Action Skill Building
● Game Design Document Development: Have students create detailed game design documents that outline the game concept, genre, mechanics, visual style, and development plan. This exercise reinforces the importance of thorough planning and helps students organize their ideas before beginning the development process.
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