Creative Coding

Unit 2

Game Design

Pacing

Key Language Usage

●​ One-Quarter (A/B Schedule) ●​ Half Quarter (Semester Schedule)

Narrate Inform Explain

Stand and Standards & Language Expectations Strand 1 : Design Standard 2 : Algorithms

Students deconstruct a task into an algorithm (simple steps). Students write an algorithm as pseudocode. Students demonstrate knowledge of the development process ●​ Planning ●​ Designing ●​ Build ●​ Test ●​ Publish

Standard 3 : Development Process

End of Unit Competency ●​ I can explain how to deconstruct a task into an algorithm. ●​ I can narrate how to write an algorithm as pseudocode. ●​ I can inform others how to plan, design, build, test, and publish a computer game. Performance Skill : Students will deconstruct a task as an algorithm and write it in pseudocode. Language Functions & Features: ■ Verbs to define career pathways or attributes (eg, have, be, belong to, consist of) ■ Expanded noun groups to define key concepts, add details, or classify information ■ Reporting devices to acknowledge outside sources and integrate information into the report as using verbs and direct quotes ■ Technical word choices to define and classify the entity ■ Adjectives and adverbs to answer questions about quantity, size, shape, and manner ( descriptions) Scaffolding in Action Skill Building Standard 2: Algorithms ■ Generalized nouns to introduce a topic and/or entity ■ Opening statements to identify the type of information

●​ Unplugged Activities: Use unplugged activities, such as physical games or role-playing scenarios, to teach students the concept of

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